DevLog1


Some of the objects at Florida Poly have become sentient and are running around causing chaos, disrupting the learning environment for both students and staff. Can you successfully hunt all of them down and get rid of all the pesky objects so that students are cleared to return to campus?

As a prop you will select a prop that you can use to hide efficiently, be it in a dark corner or hidden in plain sight, being aware of hunters as they look for you and getting away when they aren't looking. As a hunter, you will look for these hidden props after the props have a chance to hide, you can look in spots you yourself would hide in as well as listen to periodic taunts which reveal the general location of props.

Players on the prop side can turn into props while hunters are waiting in intermission Props can hide in the rooms to evade detection and to blend in with the environment Players on the hunter side are released after the intermission to hunt the props that are hiding within the map Hunters will have 3 weapons of choice to destroy props when they are found, a melee weapon which is short range, a ranged blaster which can attack props from across the room, and an explosive which can attack in a big radius Hunters will be rewarded with HP upon destroying a player prop, and will lose HP upon hitting a prop that is not a player Both hunters and props can pick up props, props will do this to hide better and hunters will do this to find players


This is the map we will be using. I wish we could take credit for it but unfortunately we are not at that level just yet, so for now, we will have to give credit to doko451 from turbosquid, immaculate to the last detail, even got the number of steps on the stairs correct, this is a model that Santiago Calatrava himself would be proud of.

Get Poly Hunt

Leave a comment

Log in with itch.io to leave a comment.